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	<title>Open Screens &#187; redesign</title>
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	<description>user experience design, interaction design, and ubicomp</description>
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		<title>A Plan for Redesigning a Messy Website</title>
		<link>http://openscreens.com/journals/a-plan-for-redesigning-a-messy-website</link>
		<comments>http://openscreens.com/journals/a-plan-for-redesigning-a-messy-website#comments</comments>
		<pubDate>Fri, 14 Nov 2008 16:05:02 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Journals]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://openscreens.com/?p=250</guid>
		<description><![CDATA[I am now actively engaged in redesigning a website for a government entity that in its current state is nothing short of a Rubik&#8217;s Cube. I am now in process of breaking the cube apart in order to put it back together again. Here is an outline of my plan to improve the website user [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_254" class="wp-caption alignright" style="width: 240px"><a href="http://openscreens.com/media/2008/11/disassembled-rubix-1.jpg"><img class="size-medium wp-image-254  " title="Disassembled Rubik's Cube" src="http://openscreens.com/media/2008/11/disassembled-rubix-1-500x375.jpg" alt="Disassembled Rubik's Cube" width="230" height="173" /></a><p class="wp-caption-text">Disassembled Rubik</p></div>
<p>I am now actively engaged in redesigning a website for a government entity that in its current state is nothing short of a Rubik&#8217;s Cube. I am now in process of breaking the cube apart in order to put it back together again. Here is an outline of my plan to improve the website user experience:</p>
<p><strong>Principles Based Audit</strong> &#8211; &#8220;Walk&#8221; through the existing website and identify interaction issues by qualifying them against a list of design principles. The design principles are adapted from <span id="more-250"></span> Cooper&#8217;s book &#8220;About Face 3&#8243;.</p>
<p><strong>Personas</strong> &#8211; Idenitify <strong>who</strong> the target audience is and <strong>what</strong> activities they are engaged in. Identify each persona&#8217;s motivations and intent; identify value(s) that can improve user interaction with the website.</p>
<p><strong>Information architecture</strong> &#8211; Taxonomies &amp; Vocabularies. Discover, break, and redesign how the content is organized by leveraging user goals and stories.</p>
<p><strong>Stories</strong> - Interaction narratives that illustrate how a persona uses the application to perform an action.</p>
<p><strong>Principles Influenced Changes</strong> &#8211; UI sketches, paper prototypes, wireframe clickthroughs.</p>
<p><strong>Brand Words</strong> &#8211; Leaning towards &#8220;Mature&#8221;, &#8220;Secure&#8221;, &#8220;Stable&#8221;.</p>
<p><strong>How do we want the audience to feel?</strong> &#8211; &#8220;Supported&#8221;, &#8220;Guided&#8221;, &#8220;Understood&#8221;.</p>
<p><strong>Visual Language</strong> &#8211; Comps (a.k.a., mockups)</p>
<p><strong>Integrate Visual Design with New Interaction</strong> &#8211; High-fidelity comps of primary and secondary layouts and component interactions.</p>
<p><strong>Integrate New Interaction with Technology</strong> &#8211; Support the Developers as they hook it all in.</p>
<p><strong>Wash, Rinse, Repeat</strong> &#8211; Continuously improve.</p>
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